Sunday, June 12, 2016

An ambitious project



Pardon the spelling and mannor in which it was writen but i speak in such a way that it mite be confusing but stick with it to the end, as i you will only be able to get the point if you finish as this not a simple story but a very complex tale where i will attempt to be as simple and easy to understand as I can


 Im going to get to the point... since the age of 15 when i first saw what I would call modern graphics and im not talking "hd", im talking of two specific genre's and two diffrent  specific games but before I get to that I must tell you about my lifes ambition  and how it began. Now my first system was a sega genisis [[ i have to veer off coarse for a minute now my very fist passion was dinosaurs. i could pronounce and spell parsarolophus before anyone around me could spell one cylible and im not being vien in the slightest. But i wanted to be a palentologist <which for along time thought was archeologists>. Any ways my favorite movie was from the second i layed eyes on it "jurassic park", i wached it like kids today watch spongebob lmao. But i was so facinated and captivated by the realism, <not to mention its the first time anyone was ever able to say yes ive seen a dinosaur> but i have a life long love for the jp trex, i consider  it to be the most accurate depiction of what a tyrannosaurus would look like the stunning attention to every bump and the distinctive scaled lips which could acctually bring expression to this creature which gave him a personality, but most importantly ive seen it so many time that in there entirely[excluding jurassic world] i have memorized every frame to the point I  started noticing some really cool things, because I spent hours researching anything I could on dinosaurs and was able to accuratly picture a perfect tyrannosaur skeleton, so and i've seen that jp trex so many times i was accurately able to put that skeleton so well that trex I started noticing mucle mass which then allowed me to see just how natural every motion was.]]   point being it gave me two things that would form the basis of whats to come 1. A love for 3d graphic <and i didnt notice for a long time that there basically game graphics>  2. A stunning taste in realistic graphics ]] now this is where the sega genisis comes back, so my first game was what do you know "JURASSIC PARK" , now i really was fucking shitty at it but i remember i turned it on and chose to start as grant instead of the raptor <which id rather have been a dinosaur than a human but i knew that grant would with almost 100 percent certainty sometime during the game  run into a trex> and the first level i play is the imfamous rafting level which is a random level that can appear instead of level 1. And what do ya know there was a trex. Anyways this gave me my first inspirations to play a realistic 3d open world version of jurassic park with a realistic 3d trex who could move just as naturally as the real thing with enough detail that he could have those lips and be able to have its own personality, and grant I wanted to be 3d but att the sametime be able to look down the sights of a realistic gun <which in gaming is impossible as you cannot have a  1st person and 3rd person at the same time> and able to roam around the world freely and the items would be hidden well enough that you had to look around the world and the boss battle between  the two wasnt confined but the rex would walk  walk openly and thoughout the world you were literally stumbling accross the rex, and there was natural movememts of the rex were like cinimatics but real time reflexes, and the rex was cappable of being clever and accuratly react to your movements, and the boss battle is not super hard but challenges you enough that you must master doging attacks by moving, being accurate with your arsenal <any usable item includeing your weapon>
them i imagined its not just a trex but a realistic prehistoric enviorment with a whole ecosystem of various dinosaurs with herds and loaners and herd dinosaurs  that would be loaners and loaner carnivors who sometimes gather together an form packs , then i thought what if there were secret bosses that you had to do something unique to get to that boss that involed searching around the map with no leads. ]]  I will now go back to those two games of diffrent genere but both gave me a standard of modern graphics the first being metal gear solid snake eater and  the second being call of duty world at war both having made various crucial steps in begining my vision. As the years have past as game after game each improving upon specific qualities <such as doom to doom 4 and finally a system capable of sustaining not only the graphics but shear scale of what i want to accomplish.



Now that you know a bit of backround heres what this blog is all about, I am going to make a game that would change the very nature of games and push it from honestly creative but alot of times poorly thought out games due to deadlines so they never really become real games as they never really get thorough thought its always rushed in some manner. I am dedicating my life to two goals as of now creating my vision of a perfect game (which im sure i cannot realease publically due to it will be a privately owned non prophet home made if you will game as it will have so many copyrited characters i would be in jail for life with copyright infraction fines however i would like to try to come up with a video walkthrough for prophet which i can then hand out percentages of each sale as revinue. The second is make a completly original version which can be released for public enjoyment. Now  both these games  are going to be true stoner games meaning they will be capable of creating anything you could possibly disire as there are no set rules and you can create an incredible storyline as its all up to whatever you can think of you can break any rules and litterally put anything in it.


So I am asking that you send me your ideas of trippy things and your every dream tell me what you always wanted in a video game and if your thinking hell no why dont you come up with your own ideas, theres some points im going to make, look back and see that originally "my dream" was to play a game like that not make it and thats a big difference as when your forced to make a game you never get to truly enjoy it as theres no twists or turns or the joy of playing a game just iching with anticipation to get further and further into the plot because you know the story inside and out that is the gift i want to leave in this world a game that takes the dreams of all anyone could possibly want in a game. The two games will be a min of 50 hrs and with the final stage of my project being forming a gaming company so i can register to make ps3 games as well as reseive the source code.

Now as far as my game goes im most likly going to have to do everything myself as i doubt i could get roughly 100 people just animating 3d models but i plan to take all the ideas of all the people i can possibly find and create a uniqe story that literally has a little bit of everyone in it but know that im am the one burdened to know all the twists as i may take an idea exactly how it is or i mite mix it with my own ideas, or take two different ideas and mash them together thats the thing that will make everything in it truly epic and satisfying is that there will be a game that is trully made from everyone oh yea and  copyrites do not apply as if you say you want a darth vadar riding a charizard i can flip that and make a black and lime green color dragon in the style of charizard and a man in black who has some kind of mask a deep thunderous voice a plasma sword and psychic telechineces and no one can do shit so dont let that stop you. I am going to follow up this tweet with the basis plot of both creations as well as my personal drafts for my personal version

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